A little about Field Notes

Description

Hi I'm Jennifer, a designer living in Brooklyn NY. Field Notes is a totally self-serving site – it houses a bunch of notes and findings I’ve come across over the years that include theoretical design content, design principles, and just plain inspiring things that support designing experiences for people and communities. I currently work for frog design, and on the side, kick back with some pervasive mobile gaming projects on my free time (stay tuned!). At frog I work as a strategic and innovation designer towards orchestrating experiences over time (digital and analog) to help shape specific types of relationships amongst people and things. I enjoy software design in all aspects, especially systems oriented design, and anything that lends a nod toward the greater theories of human collective behavior and human affinities towards leveraging technology as a tool. Most of this content supports those express subject matters. If that vibes with you at all, feel free to scroll down and check it out. In the chance that any of this strikes up a conversation with you or you have any inquiries in general about various topics in life you’d like to speak to me about, please reach out to me: furybird@me.com

Hi I'm Jennifer, a designer living in Brooklyn NY. Field Notes is a site I created for myself to house a bunch of theoretical design content, design principles, and just plain inspiring things that support designing experiences that I've come across over the years. Feel free to scroll down and check things out. For any general inquires, feel free to reach out: furybird@me.com

 
 

A historial recap of the development and evolution of Emoticons to Emoji

Love this recap of the conversations that let up to the invention of the emoticon at the Computer Science Bulletin Board System at Carnegie Mellon University to decipher jokes from non-jokes in the chat room after a hilarious mis-understanding. Click the link for the whole article. 

via Rhizome

 
 

A short narrative about a divers flight of fantasy. Made in four weeks with my collaborator Sean Weston. www.jameslancett.com http://bit.ly/WMRoJ9 Music by Thomas E. Brown, check his work out here: http://bit.ly/12wSlxhwww.jameslancett.com http://bit.ly/WMRoJ9 Music by Thomas E. Brown, check his work out here: http://bit.ly/12wSlxh

 
 

Pie Menu Implementations done on OLPC platform by Don Hopkins

SimCity Zone Pie Menu by Don HopkinsSimCity Zone Pie Menu by Don Hopkins

Don Hopkins has done some nice pie menu simulations using the One Laptop Per Child’s (OLPC) open source software environment. What really intrigued me about this is that he used it to create some amazing pie menu simulations demonstrating down the SimCity Zone taxonomy. The expanding pie menu model is such a perfect fit for how the SimCity Zone architecture works. Super brilliant. Props to Hopkins for making the connection. Some more info from Hopkins on the OLPC platform architecture for those who are curious : “OLPC user interface programming in Python. The OLPC’s open source software environment includes Linux (for operating), Python (for scripting), GTK (for widgets), Cairo (for structured/stencil/paint/outline graphics) and Pango (for formatted text with markup), and it totally rocks!”

via @elliot_winardtouch

 
 

FAWNS short movie

FAWNS is a polish chapter of the feature-length anthology film titled THE FOURTH DIMENSION. The other two chapters of the movie were directed by Harmony Korine & Alexey Fedorchenko. All three stories are based on each director’s personal interpretation of the “fourth dimension” and the creative brief written by Eddy Moretti & Harmony Korine. The whole project is produced by Vice Films & Grolsch Film Works.

 
 

Good work isn’t enough

This may be hard for some people to accept - I learned this the hard way. But once you realize it, it can be very powerful : Great work might get you far, but it seems like having a great attitude will get you further. Here’s Greg’s breakdown of things successful people do in no particular order :

They are humble. Their success doesn’t consume them. They are on time. On time for work, on time for meetings, on time for the train. They hate wasting their own time, and as a byproduct, anyone else’s. They always appreciate what they have. And as a result, they usually get more. They are universally respectful—to their friends, their boss, or to the person that makes their sandwich for lunch. They don’t let work consume them. They make sacrifices for the benefit of others. They are patient. They put in the extra effort when it’s needed, without any strings attached. They resolve issues or conflicts directly. They respectfully push back. It’s easy to push back. To do so with respect takes skill. They trust their colleagues.

 
 

Williamsburg, bk

(Source: b-u-i-l-d)

 
 

Making Meaning - 3 Principles for Designing for Meaningful Interactions

Insightful PDF from AIGA outlining a set of 3 Principles for Designing for Meaningful Interactions from Chris Pacione’s Visual Interface Design class offered at Carnegie Mellon University’s School of Design. According to the doc, Pacione’s central concerns in teaching is broadening the designer’s interaction palette, “to go beyond the overused design widgets and develop a grammar for creating rich, meaningful, usable interactions.” He has his students focus only on the interaction, which he suggests consists of three parts: “1. Semantics before interaction. This is traditional product semantics— considering how a product looks so that it communicates what it does (e.g., a hammer communicates how to hold it). 2. Feedback during interaction. This is how the object behaves so that it reinforces what it does, or what it’s doing (e.g., a light turns on as a result of a hand passing over a colored area). 3. Reflection after interaction. This is what the person should know after she has finished interacting.” By understanding these parts, Pacione believes designers can better manipulate their designs to influence different interactions.

 
 

Dead Drops, an anonymous offline, peer to peer file-sharing network in physical space

From the site - “‘Dead Drops’ is an anonymous, offline, peer to peer file-sharing network in public space. USB flash drives are embedded into walls, buildings and curbs accessible to anybody in public space. Everyone is invited to drop or find files on a dead drop. Plug your laptop to a wall, house or pole to share your favorite files and data. Each dead drop is installed empty except a readme.txt file explaining the project. I  am a Berlin based media artist and started  the ‘Dead Drops’ project during my stay in NYC at EYEBEAM as artist in residence, October 2010.”

Aram Bartholl

 
 

A music video for BELL

Visuals by Zach Lieberman, Francisco Zamorano, Andy Wallace, and Michelle Calabro. Apparently there is no post-production effects were used in this video. everything on the face is happening in real-time, via hacked Kinect, laptop and LED projector. It’s built using FaceTracker code from Jason Saragih.

 
 

A Digital Tomorrow

A design fiction video produced for Curious Rituals, a research project conducted in July-August 2012 by Nicolas Nova (The Near Future Laboratory / HEAD-Genève), Katherine Miyake, Nancy Kwon and Walton Chiu from the media design program. The aim of the project was to envision the future of gestures and rituals based on current digital gestures, and the making of design fiction films that speculate about their evolution.