Field Notes

Field Notes is a site mantained by Jennifer Williams, UX Director at Amplify Education. Here, you'll find design content, design principles, and things that support designing experiences for people and communities. It includes things that celebrate software design and anything that lends a nod toward the greater theories of human collective behavior and human affinities towards leveraging technology as a tool. Please reach out: furybird@me.com

Field Notes is a site mantained by Jennifer Williams, UX Director at Amplify Education. Here, you'll find design content, design principles, and things that support designing experiences for people and communities. It includes things that celebrate software design and anything that lends a nod toward the greater theories of human collective behavior and human affinities towards leveraging technology as a tool. Please reach out: furybird@me.com

 
 
Why is Agile + UX so hard? It doesn’t offer guidance on what to build, only how.

Erika Hall

from How UX Research Fits into the Agile Development process

 
 
We do not ride on the railroad; it rides upon us.

Henry David Thoreau

speaking of the emerging technology of his own time

 
 

WCode

Similar to Bar Codes & QR Codes, encode digital data with literal words e.g. a telephone number like 9876543210 = Cat Apple Mango Tomato 

 
 
littlebigdetails:

Instapaper - The “add a folder” button automatically turns into a form field for the name of the new folder./via gadr

littlebigdetails:

Instapaper - The “add a folder” button automatically turns into a form field for the name of the new folder.

/via gadr

 
 

Humans intuitively know that copying makes us smarter, and how we should design for it.

Copying is a notion that should be taken advantage of when building out any interactive system. With the abundance of information and stimuli we are presented with on a daily basis, it makes sense to build upon the information and skillsets people have on hand already in order to aid them in the management of this load of information. Humans have an innate understanding that copying makes us smarter in the sense that we know that a copy of something is a pre-packaged container of knowledge. This is the basic way that evolution occurs, how languages are developed, as well as cultural trends and fads spread. We see something that has been approved of by others, and copy it to our liking. John Maeda refers to this within The Laws of Simplicity as “using design to ease the process of understanding,” and also explains that the reliance upon familiarity within design can be used as an effective mechanism to entice someone into engagement with your design as he states, The best designers marry function with form to create intuitive experiences that we understand immediately - no lessons (or cursing) needed. Good design relies to some extent on the ability to instill a sense of instant familiarity. “Hey, I’ve seen this before!” is a targeted reaction that builds the confidence to give it a try.

via John Maeda, The Laws of Simplicity. The MIT Press, 2006.

 
 
Digital makes us more prone to share things, but it also reduces our capacity to give things.

Frank Chimero

from his talk, The Long, Hard, Stupid Way

 
 
Advertising nowadays is reactive. It should be proactive- you have to figure out what the user wants next. I ordered a hamburger on seamless and I went on Facebook and saw a targeted ad for a burger, and I was like why would I want that, I already ordered that?

Kelsey Williamsburg

 
 

Movement, change, and animation are a lot more than ways to delight users: they are a functional method for design.

These examples are essentially animated wireframes, but extra detail isn’t needed. Designing how things change and move is enough for us to understand what they are and the relationships between them. You don’t need the heavy-handed metaphor, because the information is baked into the element’s behavior, not its aesthetics.

A designer’s work is not only about how the things look, but also their behaviors in response to interaction, and the adjustments they make between their fixed states. In fact, designing the way elements adapt and morph in the in-between moments is half of your work as a designer. You’re crafting the interstitials.

Frank Chimero

- another great insight from his recent article, What Screens Want

 
 
Metaphors are assistive devices for understanding.

Frank Chimero

- from his recent article, What Screens Want

 
 

Self-Destructive Messaging

Great insight from Forbes on ephemeral messaging; a new (old) form of communication, and how it holds great potential for changing the landscape in digital communication.